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Welcome to "A Terrific Weekend Adventure," where I invite you to enter a world of nostalgia created for the ZX Spectrum.
As you embark on this retro journey, you'll find yourself immersed in a universe inspired by the timeless Enid Blyton-style novels of days gone by.

With "A Terrific Weekend Adventure," my idea was to pay homage to those old types of stories. And so, naturally, you'll find this ZX Spectrum adventure game filled with the usual Blyton cliches: the summer holidays, the secret tunnels, the gypsies, and of course the smugglers were not forgotten.

Paperback version

tains the full solution of the game at the end of the book.

The idea for this game/story, has been bouncing around for years in my imagination, but when I found the Graphic Adventure Creator, I finally could bring it to life. The story unfolded naturally as I built the game, and before I knew it, I had a fully fleshed-out narrative ready to be told; not just for the game but, to my surprise, also for a book.



It's incredible how seamlessly the game has transitioned into a fully realized story. And so, if you're looking for an old-style text adventure where - "the key" - usually "unlocks the door," - join me on this quest, where every decision you make shapes the course of an adventure which i tried to make as most of an open world , type concept as it was possible to do in GAC.
"A Terrific Weekend Adventure" awaits, ready to whisk you away to a world of days gone by where the magic of those childhood days still exist.
Drawing from the charm of Blyton's books, hopefully this has translated into the creation of a world brimming with mystery and excitement for the player/reader.
Not as an imitation of course; as that would be a foolish thing to try, but as an honest homage to the style, and an attempt to capture that old adventure feeling for everyone out there who, like me, still keeps going back to those books, no matter how up in age we are.

The world of Philip and Anne is now built. As you can see from the map, the village of Seaview is open to being the setting for new adventures, where new secrets will unfold and new locations to the map will be added. 



I can already reveal that the second  Seaview ZX Game is now half-written ( so is the second book ), so if this first game ( and first book ) are well received, I can guarantee that many more adventures set in this 1950s Seawiew region are coming in the near future as I have several ideas of how to continue this whole nostalgic retro universe.

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TIPS FOR PLAYING THE GAME

As a classic ZX Spectrum text-based adventure, A Terrific Weekend Adventure  uses a text parser to interpret your commands.  While this adds depth and complexity to the gameplay, it can occasionally lead to frustrating moments when the parser doesn’t fully recognize your input. To help you navigate this epic adventure smoothly, here are some essential tips:

1. Use Full or Longer Words in Commands
The game’s parser relies on comparing your input to a large vocabulary of verbs and nouns. To minimize confusion, try to type at least 3 to 6 letters for each word in your command, especially for longer words. For instance:

    * Instead of "UNLO DOO," type "UNLOCK DOOR".

    * Instead of "GET TO," type "GET TOKEN". Typing out full words or using more characters reduces the chance of the parser confusing similar terms and responding with “You can’t”, when in reality you could.

2. Be Patient with the Parser
Even if you have the right idea, the parser might not always interpret partial inputs correctly. If you receive a “You can’t do that” response, it’s often worth rephrasing your command or typing it more fully to ensure accuracy. For example:

    * If “OPEN BOX” doesn’t work, ( and you have a Key in your inventory ), try “UNLOCK BOX”  first.

3. Experiment with Synonyms
The text parser recognizes many commands, but it may favor certain terms over others. If a specific action doesn’t seem to work, try synonyms. For example:

    * Instead of “PUSH BUTTON,” you might try “PRESS BUTTON”.

4. Save Progress Regularly
Text adventures often involve trial and error. Save your game frequently, especially before trying risky actions or exploring new areas. This way, you can backtrack if needed without losing too much progress. A Terrific Weekend Adventure, does not have death-trap moments, as I always thought that is really frustrating for the player, but at the beginning of the adventure, but you should save your progress anyway; every two or three puzzles you solve, at least.

5. Pay Close Attention to Clues
The game’s descriptions often hint at what actions are possible or necessary. Read all text carefully to pick up on key details and possible verbs or nouns to use in commands.  A Terrific Weekend Adventure is a more complex game than you usually find for the ZX Spectrum, because in this case, there are moments where characters move from one place to the other, some can follow and track you down, others join you and travel with you and so on. So, if you are traveling with a friend,  if you are stuck in a puzzle try, "TALK TO.. *that character*” as characters sometimes give out clues and perform important actions when you speak to them in key moments of the adventure.

6. In many locations there are several hidden objects that are important. Some may be inside other objects, so make sure you examine what you find. Many times things you can collect are just that, but don´t forget to examine the environments around you. Also, some actions you do on one location,  open puzzles on another one you've already visited, or will visit. Each puzzle is not locked to each room and many puzzles affect other puzzles which are not located where you currently are.

7. Have a Notebook to note down useful commands, discovered locations, or puzzle solutions as you play. This will save time and help you track your progress across the sprawling adventure. A list with all the command verbs is provided when you download the game, along with high res versions of the maps, but nevertheless, there´s many ways to draw the maps from each chapter, and you might enjoy illustrating your own too, which I recommend because the maps I did, can be improved if you add some more details to them by making them more personal.

By keeping these tips in mind, you’ll be better prepared to tackle the puzzles, dangers, and mysteries of A Terrific Weekend Adventure. Remember, the key to success lies in patience, creativity, and careful input. Good luck, adventurer—the ancient world awaits! 

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A non-linear adventure for the ZX Spectrum

One of the most unique aspects of A Terrific Weekend Adventure is its non-linear gameplay structure. While the main narrative follows a linear progression—much like reading through the chapters of a book—the way you explore the world, solve puzzles, and reach key story points is entirely up to you.  This open-ended approach creates a sense of freedom rarely seen in classic ZX Spectrum adventures. Much less in adventure games created using GAC-Graphich Adventure Creator, as reviewers back in the day even claimed this couldn´t be done. But it can. All my GAC adventure games for the Spectrum have that characteristic. Open-World Exploration

In A Terrific Weekend Adventure, most of the time, you won’t be confined to a single path. Each game map is designed with multiple routes to progress, with 2 to ( sometimes up to ) 5 different ways to navigate through many of the story’s locations. This means that your journey can vary slightly each time you play, offering  a new possible route with every replay.  Many times, you don´t need to solve a specific puzzle in front of you to be able to progress or do something else. If you find more than one puzzle to solve in the map, it does not matter in what order you solve them. The only exceptions for this is when the story-narrative depends on you solving a specific key-narrative mystery to progress.

Expansive Worlds

For this game, the size of the game map varies as the adventure unfolds:

* Larger, Open Map: The world of Seaview features an expansive map with over 60 rooms, allowing for a broad exploration experience and plenty of opportunities to solve puzzles in your own order.

* Tighter, Focused Maps: In each part of the game, sometimes the map becomes smaller with a couple of restrictions that will only open when you reach the next chapter, in order to emphasize a more detailed and controlled narrative. Even so, these smaller sections retain non-linear elements, ensuring no part of the game feels overly restrictive.

The open-world feel of A Terrific Weekend Adventure gives the game a nice replay value. With multiple paths to reach the same narrative points, no two playthroughs need to be, or feel, exactly the same. Whether you’re uncovering a hidden route, solving puzzles in a new order, or discovering alternate ways to access key locations, every session can bring a fresh perspective on the story. By blending expansive maps, multi-path exploration, and a narrative that evolves organically with player choices, my goal with A Terrific Weekend Adventure was to push the boundaries of what a ZX Spectrum adventure can offer, when designed with GAC. Prepare to lose yourself in a richly designed world, where every decision you make shapes your journey through the mysteries of Seaview.

--- This game was designed, programmed and illustrated by Luis Peres in 2024 and it was created using the GRAPHIC ADVENTURE CREATOR - GAC , for the ZX Spectrum. --- Visit www.icreateworlds.net for more illustration work.

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NOVELISATION ( Softcover / Hardcover / Kindle-Ebook, AVAILABLE at

Kindle ebook

The book expands on the original story, adds more details, and changes the order of some events, but it still can be used as a guide to play the game.
Also a final section inside this book also contains a detailed solution for the entire game for those who like *spoilers*.
:)

Here are the different editions available now.
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Softcover Paperback


A Terrific Weekend Adventure - Paperback

tains the full solution of the game at the end of the book.


Hardcover

A Terrific Weekend Adventure - Hardcover
tains the complete solution of the game at the end of the book.


Kindle E-Book  ( Read it for FREE for the next 90 days if you have Kindle Unlimited )

A Terrific Weekend Adventure

contains the complete solution of the game at the end of the book.

Audiobook - Listen to the entire story on Spotify [ coming soon ]
Free First Chapter when you download the game.




It was surprisingly easy to transition the plot points I had for years inside my imagination from a ZX Spectrum game-play structure into a narrated story. 
I have the GAC to thank for it, and I can't wait to share this and many more Seaview adventures with you in multiple formats.
I hope you enjoy this game as much as I had fun creating it.

READ THE BOOK SAMPLE,  and LISTEN TO THE FIRST CHAPTER OF THE AUDIO BOOK, both included in the download of this game.

A second Seaview adventure is now half-written, so stay tuned.
Game two and book two are coming soon.

Download

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Click download now to get access to the following files:

Seaview color.jpg 900 kB
Seaview color SUBS.jpg 1.1 MB
Seaview GAME MAP color.jpg 1.2 MB
Seaview BW.jpg 908 kB
Seaview sepia BW SUBS.jpg 835 kB
Seaview sepia SUBS.jpg 1.1 MB
Seaview sketch MAP.jpg 1.1 MB
FRIDAY.tap 47 kB
SATURDAY.tap 46 kB
SUNDAY.tap 47 kB
Seaview 1 BOOK SAMPLE.pdf 8.6 MB
AUDIOBOOK SAMPLE-aTwA-FRIDAY-CHAPTER 01.mp3 6.5 MB
INSTRUCTIONS and Gameplay Tips.pdf 71 kB
COMMANDS & VERBS.pdf 14 kB
*SPOILERS!* - WEEKEND SOLUTION.pdf 91 kB
*SPOILERS!* - PASSWORDS for Saturday:Sunday Chapters *SPOILER!*.pdf 11 kB

Development log

Comments

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great job! amazing adventure and job! Congratulations!

thanks man. It was fun to do. The second one is half written and there’s a twist.